A knack is an supernatural talent for something that normally has an element of chance, and seems to defy explanation and probability. A knack has nothing to do with skill or knowledge. The subject is covered only briefly in the Chronicle during Kvothe's lessons with Abenthy, and only a few examples are given. Trip is described as having a knack because dice he throws always land as sevens, no matter who's dice he uses or if he is betting on the throw of another person. Abenthy also mentions people who have knacks for finding water (i.e. dowsing), predicting the weather, and growing plants. He mentions that centuries ago, knacks were feared, as the Tehlins felt they were "demon signs," so those possessing them were burned.