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The University

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The University is a place of higher learning, specializing in many different fields of study.

Description Edit

The University is situated approximately two miles west of Imre, separated from the city by the Omethi River which can be crossed by the Stonebridge. The University is comprised of fifteen different buildings which house the disciplines taught within. It is surrounded by a small town that caters to the needs of the students. The University is a well respected institution throughout the Four Corners, and the only place where one may earn a guilder and be recognized as a true arcanist. The University stands out due to its instruction in disciplines that closely resemble magic, replacing technological development with Sympathy, Artificery, Alchemy and Naming. When Kvothe attended the University, it contained somewhere under 1500 students, who generally came from wealthy families.

Terms, Admissions, and Tuition Edit

Students attend the University for discrete terms, each term lasting exactly two months. There are four terms in a year, then a seven day break for High Mourning at the year's end.

The last span of each term is reserved for admissions interviews. These interviews, conducted by the university Masters, serve to subject new and returning students to questions that assess aptitude in various subjects. Tuition is set individually for each student, relative to interview performance, and generally increases with rank in the Arcanum. These are merely guidelines, though, as we repeatedly see in Kvothe's admissions process. Masters are at their discretion to choose questions they deem suitable, no matter how esoteric or tangential, and the tuition seems just as likely to be arbitrary as based on merit or rank.

Kvothe is the first student to have received a negative tuition; the school paid him to attend his first term.


Each field of study in the University has a Master who is responsible for that discipline. Introductory courses are often taught by gillers, or occasionally a Master from another discipline, but advanced courses are generally the exclusive purview of the associated Master.

There are nine Masters in total.

Title Responsibilities Current holder of the position
Master Alchemist Alchemy, Chemistry Master Mandrag
Master Archivist In charge of the Archives


Master Lorren
Master Arithmatician Mathematics, Geometry Master Brandeur
Master Artificer In charge of the Artificery

Artificing, Sygaldry


Master Kilvin
Master Linguist Languages


Chancellor Arthur Herma
Master Namer Naming Master Elodin
Master Physicker In charge of the Medica

Medicine, Herbology

Anatomy, Physiognomy

Master Arwyl
Master Rhetorician Rhetoric


Master Jasom Hemme
Master Sympathist Sympathy Master Elxa Dal

In The ChronicleEdit

The University provides a major setting in the chronicle, where Kvothe and hundreds of others study the arcane arts. Kvothe quickly becomes notorious at the school, in part by his remarkable aptitude, and in part from the mythology that he encouraged to evolve around him. Early in his first term, Kvothe is banned from the Archives, a tremendous setback in his effort to learn about the Chandrian and the Amyr—his primary motivation in attending the University. Unable to do so, he takes up study in the Artificery and the Medica, hoping to advance through the ranks of the Arcanum as quickly as possible.

The University quickly becomes a new home for Kvothe, especially once he settles into his role as house musician at Anker's, a tavern in the surrounding hamlet. He discovers much mystery at the school: strange structures such as the impenetrable four-plate door and the Underthing, a subterranean compound apparently composed of the ruins of an ancient civilization.

It is at the University that Kvothe befriends the elusive Auri, who introduces him to the Underthing.

Kvothe's lifelong interest in Naming takes root under Master Elodin's tutelage. It is here that Kvothe begins to hone the oblique skill of awakening his sleeping mind to call the wind and other names.

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